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Public Member Functions | List of all members
gd::PlatformSpecificAssets Class Reference

Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game. More...

#include <PlatformSpecificAssets.h>

Public Member Functions

bool Has (const gd::String &platform, const gd::String &name) const
 Return true if the specified asset exists.
 
const gd::StringGet (const gd::String &platform, const gd::String &name) const
 Get the specified asset resource name.
 
void Remove (const gd::String &platform, const gd::String &name)
 Remove the specified asset.
 
void Set (const gd::String &platform, const gd::String &name, const gd::String &resourceName)
 Remove the specified asset.
 
void ExposeResources (gd::ArbitraryResourceWorker &worker)
 
Serialization
void SerializeTo (SerializerElement &element) const
 Serialize the PlatformSpecificAssets.
 
void UnserializeFrom (const SerializerElement &element)
 Unserialize the PlatformSpecificAssets.
 

Detailed Description

Store the icons, splashscreens or reference to any other asset that can be needed when exporting the game.

See also
gd::Project

The documentation for this class was generated from the following files: